Brick Sculptures
Bricks meet Houdini.
Voxelization is nothing new. What interested me here was taking it further: building a procedural brick system in Houdini that follows real construction logic. Any volume goes in, a brick sculpture comes out. But every piece is placed with purpose, random enough to feel hand-built, structured enough to stand on its own. No floating parts or shortcuts.
A system that works in reality, not just on screen.
ClientPersonal ProjectYear2026RoleAllSoftwareHoudini, Redshift, After Effects








