Mercedes GL AMG
Oldies but goodies.
Every surface of this Mercedes GL AMG was built entirely in Sub-D, with close attention paid to panel gaps, curvature, and proportions. Shading was done in Redshift, where I focused on layering material detail, paint depth, metal reflections, and subtle imperfections, to bring the model as close to photoreal as possible.
ClientPersonal ProjectYear2017RoleAllSoftwareCinema 4d, Redshift, Substance, After Effects









